UpRising - DevLog #8
Hello everyone!
Today we're going to show a little more of the main character as promised in the last post.
Going in chronological order, we start by showing the character model in high poly.
After defining how we wanted the 3D model of the main character, we started working on a low polly version so that the game is more optimized.
and finally we baked these two versions of the model so that the low polly version had details from the high polly version.
These models are not yet the final models, but they will not undergo any drastic changes. In the next post we hope to have the character ready (model and textures)
I leave below a video of the game prototype with tests in terms of mechanics (paper to be thrown), save system and level design.
That's all for today, If you have any questions or want to give some advice (we are students after all ;)), you can contact us on our social media.
We'll be back next week,
with love;
Get UpRising
UpRising
Status | In development |
Authors | Exit Studio, Tiago Lopis, Pedro Marques |
Genre | Action |
Tags | 3D, Indie, portugal, revolution, Stealth, students, Unreal Engine, uprise |
More posts
- UpRising - DevLog #10Jul 13, 2024
- UpRising - DevLog #9Jul 13, 2024
- UpRising - DevLog #7Jun 23, 2024
- UpRising - DevLog #6May 05, 2024
- UpRising - DevLog #5Apr 29, 2024
- UpRising - DevLog #4Apr 19, 2024
- UpRising - DevLog #3Apr 09, 2024
- UpRising - DevLog #2Mar 28, 2024
- UpRising - DevLog #1Mar 21, 2024
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