UpRising - DevLog #7
Hello everyone!
Before we talk about what's new with our game, we'd like to apologize for the absence we've had over the last month. Due to personal problems, the project has been delayed, but we still have the same goals and deadlines we had at the beginning of the project.
Today we're going to show you some developments of the main character, as well as some changes we've made to the game's logo.
The first version of the logo had some consistency problems. After working on a few versions of the logo, we noticed some legibility problems, especially with the letter "I", so we decided to make some changes to the typography as well as some minor adjustments.
Below is the first version and the updated version of the game logo.
Before:
After:
As for the character, we're still working on his development and we hope to have more to say about him in the next post, but here's an image of the character's blockout.
That's all for today, If you have any questions or want to give some advice (we are students after all ;)), you can contact us on our social media.
We'll be back next week,
with love;
Get UpRising
UpRising
Status | In development |
Authors | Exit Studio, Tiago Lopis, Pedro Marques |
Genre | Action |
Tags | 3D, Indie, portugal, revolution, Stealth, students, Unreal Engine, uprise |
More posts
- UpRising - DevLog #10Jul 13, 2024
- UpRising - DevLog #9Jul 13, 2024
- UpRising - DevLog #8Jul 04, 2024
- UpRising - DevLog #6May 05, 2024
- UpRising - DevLog #5Apr 29, 2024
- UpRising - DevLog #4Apr 19, 2024
- UpRising - DevLog #3Apr 09, 2024
- UpRising - DevLog #2Mar 28, 2024
- UpRising - DevLog #1Mar 21, 2024
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