UpRising - DevLog #4
Hello everyone!
This week we have great news to show you, we almost have the enemy interactions in our game ready!!
In our game there will be 2 main ways for the player to be caught, by sight or by hearing, and after several weeks of work the main part of this mechanic has already been done, it is not yet finished, but it is close to reaching the result that we want.
Below I leave two videos of how this mechanic will work, but for you to better understand what's going on, keep in mind that the yellow sphere refers to the last position the player made noise, and the green sphere is the last position the player was spotted, by one of the guards, in.
To make it clearer how we want this mechanic to look in the end, I also leave here the AP (Atomic Parameters) referring to the stealth mechanic.
Analyzing this table carefully, you can see that these are the variables (in terms of game design) that dictate how difficult the game will be, although the variables related to enemies are not yet implemented, we hope that in the near future they will already be functional in the game prototype.
(This table has more information than just the enemies, which we won't explain in this post, what do you think it refers to?)
That's all for today, If you have any questions or want to give some advice (we are students after all ;)), you can contact us on our social media.
We'll be back next week,
with love;
Get UpRising
UpRising
Status | In development |
Authors | Exit Studio, Tiago Lopis, Pedro Marques |
Genre | Action |
Tags | 3D, Indie, portugal, revolution, Stealth, students, Unreal Engine, uprise |
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- UpRising - DevLog #6May 05, 2024
- UpRising - DevLog #5Apr 29, 2024
- UpRising - DevLog #3Apr 09, 2024
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- UpRising - DevLog #1Mar 21, 2024
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